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Rough and dilapidated stone steps

Take some time in SD to try practicing a staircase using a height map. The difficulties encountered during the production process are that it is difficult to perfectly control the height map, the flat stepping surface of the stairs and the stacked stones are difficult to blend together, and the carving of the corners is also a headache. But overall, it was still an interesting attempt (in the end, the leaf material scattered on the surface lazily used resources from Quixel).🧐